VEX Challenges

VEX Challenges

Put your skills to the test in Vex Challenges, the newest online Vex game where the timer counts down instead of up. Try to get to the finish within the allotted time, and don’t forget to pick up the stars on the way!

Vex Challenges is just as gripping and thrilling as before, but includes a brand new way to play. The game includes 75 custom levels, a hidden Challenge Mode, new skins and a soundtrack that evolves as you progress. It’s Vex like you’ve never seen before!

Your Guide to VEX Challenges Gameplay

The goal of Vex Challenges is to reach the finish line within the time presented by the countdown timer on top. As an extra challenge, you can try to collect all three stars in every level.

You can move the character with the WASD or arrow keys, and restart the level by pressing R. If you run out of time, you can watch an advertisement to get one extra second.

In which game category does this game fit?

The game falls under the Agility category.

What is the name of the company that produced this game?

The main developer for this game title is Azerion Casual Games.

What technology or framework is used to develop VEX Challenges?

VEX Challenges is created with Javascript.

What are the main categories or tags applied to this game?

The tags that describe the theme or playstyle of the game are 2d, jumping, platformer, singleplayer, skill.

Is this game accessible on mobile devices?

Yes, VEX Challenges supports mobile play on iOS and Android.

Which age group is this game best appropriate for?

The intended age audience for this game is Teens, Young Adults.

Which gender is the game designed for?

The game is meant for the Male gender group.

Does the game involve any harmful or violent behavior?

Yes, VEX Challenges includes aggressive or violent actions.

Does the game have any blood-related elements?

Yes, VEX Challenges includes violent or blood-related content.

Is the game appropriate for a child to play?

No, VEX Challenges would not be suitable for a younger audience.
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